
His ability to cleanse any debuffs also helps with that. His high armor and immunity to crits means he can function as a tank once you bump up his HP. Especially once I hit the point where every fight became a push-over. Will try a different comp as it definitely got a big stale by the end. I could have rebuilt my entire part like twice over with blue gear and almost as high of a level. As well as 20 brains, including lvl 30+'s. Was also left over over with dozens and dozens of parts, including what was probably 50 blues.

But I didn't think I needed it, and I didn't. I also didn't bother destroying all my leftover artifacts in the end, which could have easily gotten me several more levels for Iratus. The run was far from optimal as I forgot to use most of my consumables, including the ones that gave bonus XP.

I focused leveling up Iratus the first 4 levels, then started to level up my main party further. Ignoring Digger's Souls and Mana/Vigor nodes where possible. On the dungeon map I focused on XP nodes. Countless enemies straight up one-shot themselves with their multi-hit attacks. She also casted the magic damage reflect on my Golem, so every enemy that attacked it, took like 50+ magic damage. For the final boss I was doing like 150 true damage per turn near the end of the fight. I gave her the item that allows her to ingore blocks/wards, so I could just start every fight with setting the entire enemy party aflame and then stack it for insane true damage per turn on every enemy. Super good in the long run.īlood Phantasm provided insane AOE damage. Every kill with his ult meant an extra part.
#PIAN MINION MEANING UPGRADE#
I didn't take the insta-kill upgrade because it seemed kinda pointless when I'd be killing them anyway. Being able to essentially one-shot any enemy. While his ultimate attack ended critting for 250 damage by late game. Headhunter was my main damage source, with the upgrade that removes all armor and magic resist from the target, he allowed my other party members to deal good damage.
#PIAN MINION MEANING FULL#
Also added the item mask that made enemies attack him more often, meaning I got full leverage from his tankiness. Using the Bone Golem item that gives +2,5% damage reduction per 10hp lost, he could easily get over 50% damage reduction at low health. Almost 300 health, being able to heal over 50hp every single turn. With my Bone Golem becoming essentially unkillable. I focused on upgrading minion armor and health. Stacked them all to 10/10 stacks on every minion of my main party for a notable damage and health boost. The one that gives +2hp per kill, and one that gives +3% damage per kill. Invest heavily into part generation and minion buffs.Įarly excavation upgrades, early Alchemy talents, found and used various artifacts that helped like the necklace that gives an extra part every win, then a robe that increased part rarity. Took all the passive skills in every tree for maximum combat stats for the minions. Got everyone maxed out on legendary parts halfway through the final floor.įorgot to screenshot the talent tree, but basically maxed out Alchemy and half the stuff in Ire. 95% of the time I didn't have to heal any of them post-fight. Didn't lose a single minion of my main party. Welcome and Subreddit Rules (Coming Soon)

After all, this is a subreddit for Iratus! Limit conversation and posts to Iratus: Lord of the Dead. Don't be rude to your fellow users and be aware of other's opinions and emotions. Gameplay mechanics and difficulty aimed to provide a strenuous passage out of imprisonment, players should be ready for plenty of undertaking burdens and misfortunes. Players can expect their path to be a demanding one, deranged with despair. With scaling difficulty levels, a multitude of mob variations, and profound tactical elements Iratus: Lord of the Dead isn't for the weak and weary. Only the brave will take on this hardcore RPG. Then, players can construct more dwellers of the damned to continue Iratus' quest for the showdown between the living and the undead. Players have to fight swarms of opposition and collect their deceased foe's body parts. Players personify Iratus: Lord of the Dead, as the ruler of an undead army.

This is a subreddit dedicated to the game Iratus: Lord of the Dead! Iratus: Lord of the Dead is a challenging turn-based, dungeon-crawler, with RPG elements. "Iratus: Lord of the Dead is a dark, challenging turn-based roguelike RPG where you play as an evil necromancer escaping from your dungeon prison to once again embark on the domination of the world." Welcome to /r/IratusLOTD!
